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February 22, 2012
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Creative Commons License
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Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
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:iconcarbon-vanilla:
I hate posting old work but, I wanted to add more pictures in my CV Universe folder because the map was soo lonely... LOL!

- - - - -

The entire exo-suit you see above is called as DriveFrame, which is developed and constructed by a popular and powerful company known in my universe called Vanille. The exo-suit you see also happens to be their newest running and flying sport model. There are many types of Drive Frames ranging anywhere from Construction, Recreational, Sports and Military.

The core of the DriveFrame is called the DriveSuit. It starts with a blended nylon/spandex/polyester fabric mix with a gridded texture that improves aerodynamics, transfers moisture away from a user’s skin and provides higher compression at a lighter weight.

Multiple contoured panels maximize muscle compression for a more efficiency while maintaining enough flexibility during hard efforts, and 4-way stretch technology features multiple densities and layers of padding, designed to allow a user to move freely with true comfort, flat lock seams eliminate chafing while also providing reflectivity adding visibility for close to mid range detection within the public.

Built into the suits key “fall points” are contoured panels of highly abrasive resistant steel woven fiber padding and force-sensitive motion-feedback devises capturing the rider’s muscular movement mimicking them back to the Frame Case.

The FrameCase is an exoskeleton that surrounds the rider in added protection. Vanille DriveFrames are developed utilizing their proprietary Wind Tunnel ventilation system, which combines active vents with internal exhaust channels that thrust cool, fresh air over and around the rider’s body-while forcing heat and stale air out. This significant increase in air channeling makes a difference that riders will immediately feel and appreciate; it also improves greater mechanical performance and better aerodynamic profile.

Most common DriveFrames are recreational and sport related that are fitted with a roll cage reinforcement which is a tough web of carbon-fiber or hollow aluminum tubes molded inside a FrameCases EPS (Polystyrene) foam liner. It provides an extra measure of strength and integrity that you’ll never notice…unless you need it. Some of the rider's body is partially exposed for mass reduction; which reduces fatigue.

Vanille’s in-mold construction process fuses the FrameCase’s outer 1.4mm reinforced plastic shell with its impact-absorbing EPS liner during the molding process, making the liner literally a part of the FrameCase. This fusion process reinforces areas around vents and ribs, creating a one-piece ‘exoskeleton’ that allows the DriveFrame to be lighter, more durable, and better ventilated than traditional designs.

Vanille’s great DriveFrame’s are so comfortable that once it’s on, it virtually disappears. Their proprietary three-size Super Fit system is based on “mariinian scale factors” data and over 240 cycles of crafting DriveFrames for the best sport riders in the world. The result is pure body hugging luxury, an exo-suit that fits 98% of their world’s population, yet looks (and fits) like it was custom made just for you. Although there are multiple purposes for different DriveFrame's, they all are designed to give any rider every possible advantage, while they would be on foot.

This is one of many concepts drafted for Carbon Vanilla (a made up universe and concept comic). The project was inspired by;
~Dannychhang (Automotive Designer),
~Nism088 (Automotive Designer),
*MichaelO (Digital Artist),
~zerodegreedesigns (Digital Artist and Supporter),
*Vincdesign (Automotive Designer),
*Shimmering-Sword (Digital Artist),
~REAL-FIDUCIOSE (Digital Artist),
~kris-burgos (Automotive / Architectural Digital Artist),
~kiwine (Digital Artist),
~husseindesign (Automotive Designer),
~emrehusmen (Automotive Designer),
~CATLQE (Digital Artist),
~dragoon89 (Digital Artist),
*redjuice999 (Digital Artist),
=extvia (Digital Artist)
And last but not least ~dinshino (Artist / Supporter / Critic);
most of the inspiration came from watching my dog and others pets walk/run around.

Thanks for the support guys and thanks again for looking!
~Vanilla

PS. I decided to look though my vast collection of note for this project and re-edit the description since it was vaguely written a while back. :3
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:icondavehare:
*davehare Dec 25, 2012  Hobbyist Photographer
Great figure, love the action!
Reply
:iconcarbon-vanilla:
*Carbon-Vanilla Dec 26, 2012  Hobbyist Digital Artist
Thank you! :heart:
Reply
:icondionrainsmith:
!DionRainsmith Jun 11, 2012   Interface Designer
I seem to have gotten carried away. Apologies!
Reply
:iconcarbon-vanilla:
*Carbon-Vanilla Jun 12, 2012  Hobbyist Digital Artist
No problem, actually, I welcome it. Although most people feel intimidated or are frightened to say what they feel because they believe I might lash out at them, when that's not the case at all.
Reply
:icondionrainsmith:
!DionRainsmith Jun 11, 2012   Interface Designer
Ah! Glad to see that I'm not the only one to put consideration into the antigrav needle concept, although it seems you've taken that and converted it into a skate-like use. Excellent thinking. It may be unrealistic, but it is still an excellent science fiction concept and will make for good seasoning in any well-made science fiction game or movie.

I have a single complaint, however... I can notice some parts in the armoring that would conflict and collide with each others, which would make the travel awkward and even potentially trip up the user and restrict movement too much. It's not a very good thing if your armor causes you to have accidents. I know that it's supposed to aid in protection, but the pieces are too close together in some cases... Visualize yourself in that armoring, visualize yourself moving around. now think... where would the movement become constricted, or the armor would get in the way? I can see quite a few myself, but I'll leave it at that, see if you can locate said clumsy spots. The most vital part in designing anything is to think of not only the function and the look, but how useful it actually is to the average user. You can make it as shiny and feature-filled as you can, but it'll just become scrap if it's too difficult or clumsy to use.

Just think Windows. Shiny and full of interesting bonuses and features (even if most of them are useless bling), and generally very handy and cool... but then there's all the unnecessary bullshit involved in installing, its frequent tendency to break down or stop working over the most pitiful reasons, and requiring you to pay through the nose just to install a bunch of stuff to ensure it STAYS working, so the end pricetag is usually much more than what the original computer was to start with unless you pirate. Blech! Sure, Windows is the most compatible and customizable OS, but its handling makes it extremely frustrating to work with. Honestly, even the Terminal is easier to work with.

I don't hate Windows, but Microsoft seriously needs to start working on removing flaws and making it actually usable for the customers rather than making it shinier and shinier.
Reply
:iconcarbon-vanilla:
*Carbon-Vanilla Jun 12, 2012  Hobbyist Digital Artist
LOL, I appreciate your concern but this image was part of a series of concepts for this particular design. There's no need for me to visualize the suit. I've already made two prototypes consisting of aluminum, carbon fiber, various molded plastic parts, EPS foam lining and simple hydraulics for the legs; and I'm working on a third. I won't lie, I've had many falls and accidents but, all to better improve the previous design. I've worked out the majority of problems with help from family and friends.

A handful of people who have never seen anything like it and tried them have told me afterward that their ability to move and perform normal activities/tasks were nearly unhindered. So my goal for reaching an ergonomic stilt isn't far off. Great thing about them, which I've heard time and again, is that many of the people who have worn them felt no discomfort or pain while performing either dancing, playing a sport (i.e. basketball on a court, soccer on a real field or intense physical training). I myself have worn them all day and felt no discomfort or pain.

If anything should be a problem it would be the slave ankle and foot cable cluster. They can nearly mimic the master ankle and foot cable platforms but some binding has occurred on occasion from complex moves, however, not enough to incapacitate someone or cause them to fall and injure themselves while using the stilts; some what like a hiccup or a light trip... still a work in progress. I've spent nearly the price of two sedans on this project but the out come looks very promising.

As for the antigrav concept, that will only exist in my fictional world. Seem a little farfetched to have actual real world application at this point and time; obviously.
Reply
:icondionrainsmith:
!DionRainsmith Jun 12, 2012   Interface Designer
Wait. You mean you have an actual constructed model in real life? You actually built this? I am thoroughly impressed. I want to see some photos sometimes. I am now genuinely interested to see it in the works.
Reply
:iconcarbon-vanilla:
*Carbon-Vanilla Jun 12, 2012  Hobbyist Digital Artist
Yes, and yes. Your correct, two years of hard work, morphology/anatomy studies of quadruped mammals from gazelle's, cheetah's, and Man's Best Friend; the Dog. As well as fabrication of the various parts to make the stilts work. Knowledge and machining equipment provided by family and close friends.

Unfortunately, I have not and will not post photo's or video's of this project online. I plan on selling the idea once I've reached my goal; close but still far from reaching the finish line. If you want to see them, you'll have to visit the work shop and sign a few liability papers before trying them yourself. In fact, your the third person from dA who's shown enough interest to see them and probably will be the second to wear them assuming you visit the shop.
Reply
:icondionrainsmith:
!DionRainsmith Jun 12, 2012   Interface Designer
Amazing. I am seriously impressed.

I would love to see it, although I don't think I would use it well, I'm not in good shape. And I highly doubt I'm within distance to visit your shop. I wish I could see a picture, privately even. A pity. Well, I'll see it when it's ready!

Sell the idea? Don't you want to keep your name on it? I've heard way too much of people who get their ideas more or less stolen from them through legal loopholes and lawyer asshattery. Greed is practically an American past time. I'd rather see you keep it under your own name.
Reply
:iconcarbon-vanilla:
*Carbon-Vanilla Jun 12, 2012  Hobbyist Digital Artist
You sure about that? Cause that's not stopping my 380 pound cousin from putting them on and walking around the field near by for a while. Some food for thought, when you upload a picture, video, piece of music or anything that can be downloaded to the internet... its already too late. Someone has taken your work whether it be for good intentions or not and they in turn can study how you (the creator) made something unique possible and possibly use it for their own benefit. So I'm very careful with what I download online; wouldn't want someone stealing my idea's. I assure you, when the whole suit is ready, you'll know about it.

Selling the idea was a thought but not I'm reconsidering it after what you wrote here. Greed is a bitch. Perhaps I might develop a business out of this? *shrug*
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